Visualization of Polyhedra tessellation with Virtual Reality (VR) in A-frame
author: Paulo Henrique Siqueira - Universidade Federal do Paraná
contact: paulohscwb@gmail.com
versão em português
Tessellation, also called mosaic or plane covering, is a way of covering a plane or surface with a pattern of figures.
The figures cannot be superimposed and there cannot be empty spaces between them.
This work shows the tessellations applied to the faces of polyhedra, with views that can be accessed with Virtual Reality resources.
Escher's Works
Tessellation 2
Tessellation 3
Tessellation 4
Spider web
Virtual Reality


3D models

The orbit scripts developed by Kevin Ngo were used in the Virtual Reality pages of the 3D models: Orbit controls for A-Frame.
The teleport scripts developed by Fernando Serrano were used in the Virtual Reality pages of the 3D models: Developing an A-Frame Teleport Component

Polyhedra tessellation: visualization with Virtual Reality by Paulo Henrique Siqueira is licensed with a license Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International.
How to cite this work:
Siqueira, P.H., "Polyhedra tessellation: visualization with Virtual Reality". Available in: <https://paulohscwb.github.io/tessellation/>, February 2025.
References:
Referências:
Weisstein, Eric W. “Tessellation.” From MathWorld–A Wolfram Web Resource. https://mathworld.wolfram.com/Tessellation.html
Mohr, R. “Tiled Art” https://tiled.art/en/home
McCooey, D. I. “Visual Polyhedra”. http://dmccooey.com/polyhedra/